Furthermore, Mosqueria left Blizzard in 2016. Reasons for the cancellation are unclear, but two developers involved with Hades have stated that the game had experienced a rocky development cycle and wasn't shaking up. From 2014 until 2016, it was Team 3's main project, developed alongside a handful of patches and light content updates for Diablo III. It was such a departure from previous games, some at Blizzard thought they might not even end up calling it Diablo IV. It would be a Gothic, challenging dungeon crawler, utilizing a third person over-the-shoulder camera rather than the series's traditional isometric design. According to three people who worked on the project, Hades would have been a Diablo game in the style of Dark Souls. The project was overseen by Josh Mosqueira. The original mandate was for Team 3 to create a " Diablo IV," regardless of what form such a game would take. Work on Project Hades began after the release of Reaper of Souls and the cancellation of The King in the North. Project Hades was the codename for a cancelled Diablo title. ![]() This article contains information that is no longer relevant to gameplay, but is kept here for informational purposes.
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